Design4real Metaverse Blog

Category: Unreal

Welcome to the world of immersive technologies, where the boundaries between reality and virtuality are blurring. Our Metaverse Blog is your one-stop shop for everything related to Virtual Reality (VR), Augmented Reality (AR) and the ever-evolving Metaverse. In this dynamic space, we present the latest developments, innovative applications and fascinating perspectives on these revolutionary media.

Whether you're a seasoned tech enthusiast or just diving into the world of immersive media, our blog will provide you with a wealth of information, analysis and inspiring ideas. We highlight the many uses of VR and AR in different industries, discuss the social and ethical implications of the metaverse and explore the limits of what's possible in these virtual worlds.

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XR AR Event in Munich
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XR/AR Events in Munich
Spiegelungen in Gaussian Splatting
Spiegelungen in Gaussian Splatting: Warum Fenster, Spiegel und reflektierende Flächen eine besondere...
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Snapshot_5
Gaussian splatting meets generative AI
Gaussian Splatting trifft auf Generative AI: Wie 3D-Scanning und Künstliche Intelligenz zusammenspielen Vorletzte...
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Aerial-Ground Map Fusion
Aerial Ground Map Fusion: Combines drone data with 3D scanner data
Aerial-Ground Fusion mit XGRIDS LCC: 3D Scanning auf dem Boden und in der Luft ohne Umwege Was...
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matterport vs gaussian splatting
Matterport vs Gaussian Splatting
Matterport vs Gaussian Splatting: Warum Matterport kein echtes 3D ist Warum...
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devices_gaussian_splats
Beginner's guide to Gaussian splatting
Gaussian Splatting Einsteiger Guide – Schritt für Schritt zur 3D‑Scene Gaussian Splatting ist ein neuartiger...
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PortalCam test
PortalCam Review: The XGRIDS 3D scanner for Gaussian splatting in the test
PortalCam von XGRIDS – Ein Review Die PortalCam ist das neueste Produkt...
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xreal-air-2-ultra
XREAL Air 2 Ultra test: Mixed reality in sunglasses form factor
XREAL Air 2 Ultra im Test: Mixed Reality im Sonnenbrillen-Formfaktor Einordnung...
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vr only vs. cross platform
Cross-platform vs. VR-only: ways to make a VR app sustainably visible in 2025
Cross‑Platform vs. VR‑Only: Wege, eine VR‑App im Jahr 2025 nachhaltig sichtbar zu machen Die...
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XGRIDS Scanner Test
Lixel Color Studio HD add-on features in the test
Lixel Color Studio Add-on-Features im Test – lohnt sich das HD-Enhancement für professionelle Gaussian-Splatting-Workflows? Die...
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Virtual Reality Entertainment
Why virtual reality is not moving beyond its niche in the entertainment market
Warum Virtual Reality im Entertainment-Markt nicht über die Nische hinauskommt Einleitung:...
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