Design4real VR AR Agency

AugenBLICK mal! VR anti-racism training

Design4real developed this VR workshop application with participation of social minorities. Through interactive VR scenarios empathy of the user grows.
VR anti-racism training

Overview:

Virtual reality promotes awareness of discrimination

In collaboration with migrant women and members of social minorities, Design4real developed a VR workshop app to promote empathy for discrimination. The app offers interactive scenarios in which users can experience realistic experiences of discrimination from different perspectives.

The scenarios are designed in such a way that they can affect users emotionally and change their perspective on discrimination. For example, they can experience what it feels like to be discriminated against because of their origin or appearance.

The app is an innovative tool that can help to understand and combat discrimination. It is suitable for educational institutions, companies and other organizations that are committed to non-discriminatory coexistence.

 

Challenge:

One of the biggest challenges in the fight against discrimination is to raise awareness of the diversity of experiences of discrimination and to break down prejudices. It is difficult to get people to put themselves in the shoes of those affected and understand their perspective. Traditional learning methods often reach their limits in this regard, as they cannot sufficiently convey the emotional component and the direct experience.

Solution:

"AugenBLICK mal!" offers an innovative solution by combining virtual reality technology with a blended learning methodology. By immersing themselves in real-life discrimination scenarios, participant:s can have an intense and emotional experience. They can shift perspectives, build empathy, and develop a deeper understanding of the challenges faced by those affected. The app makes it possible to question prejudices and break down discriminatory thought patterns.

      

Software we used for this purpose:

iClone, CharacterCreator, 3DsMax, UnrealEngine, Rokkoko Studio

Results:

The project has already achieved impressive results. Participants, whether in schools, organizations, or companies, report increased sensitivity to discrimination, a reduction in prejudice, and increased empathy for those affected. Through the immersive experience of the virtual scenarios, discussions are stimulated, awareness is raised, and positive changes in diversity and inclusion are achieved. The flexible and customizable blended learning methodology provides room for further development and specific adaptations to different target groups and needs. "AugenBLICK mal!" thus contributes significantly to the promotion of equal opportunities and the fight against discrimination.

 

   

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