Gaussian Splatting Workflow: Tools for Web, Unity, Unreal & 4DGS
Not a single tool, but a toolchain
Capture & Training: Postshot, KIRI Engine, Polycam
Editing & Compression: SuperSplat, SOG and SPZ
Web & Streaming: PlayCanvas, StorySplat, and JavaScript Viewer
Unity, Unreal, and XR: Splats in Real-Time Engines
4D Gaussian Splatting: Gracia AI and volumetric video
Which workflow fits which project?
Conclusion: The workflow is becoming more modular
Frequently asked questions about Gaussian-Splatting tools
It depends on the use. Postshot is strong for local production and control, SuperSplat for editing and optimization, PlayCanvas for web experiences, and Unity or Unreal for native real-time and XR applications.
SOG is a highly compressed format that is particularly tightly integrated into the PlayCanvas ecosystem and also supports streamed LOD structures. SPZ is an open, compressed exchange format developed by Niantic that is supported by an increasing number of tools.
For more complex interactive applications, PlayCanvas is a strong option. StorySplat also offers authoring and CMS integrations. Developers can alternatively build their own viewers using JavaScript libraries like gsplat.js.
Yes. Plugins and integrations exist for both engines. However, the maturity differs depending on the platform and target device, so XR, mobile, and streaming requirements should be examined early on.
4DGS extends Gaussian Splatting to include motion over time and enables volumetric videos. Production usually requires synchronized multi-camera footage and specialized processing and compression pipelines.
We treat the technical web pipeline separately in the article. Integrating Gaussian Splatting into websites.





