AR (Augmented Reality) and VR (Virtual Reality) are technologies that create digital experiences. The The differences between augmented reality and virtual reality lie in the way in which they provide these experiences.
With virtual reality, the user is completely transported into a virtual world that is experienced exclusively through VR glasses or a similar device.
These worlds are often 3D animated worlds. VR allows users to immerse themselves in an immersive, computer-generated environment that makes them feel like they are actually physically in another place. This feeling we refer to as Immersion referred to. The virtual world is often controlled by a controller or by body movements of the user. Simply put, virtual reality (VR) teleports us virtually to another place and we no longer have any connection to our real surroundings.
The barrier to entry for virtual reality (VR) is generally higher than for augmented reality (AR) for several reasons:
Unlike virtual reality, AR often only requires a smartphone. This generally makes AR more accessible to the average user.
AR supplements the real world with digital elements that are made visible via AR glasses or a smartphone display. AR inserts digital elements such as images, texts or animations into the user's field of vision and integrates them seamlessly into the real world. The user remains in the real world and can still see and experience their surroundings. Therefore, AR technology comes into its own best when there is a contextual relationship between the real world and the virtual objects. This would be the case, for example, when additional virtual information is added to an exhibit in a museum in the real world through a virtual overlay in AR. AR can be experienced through AR glasses like the HoloLens 2, through tablets, and even with smartphones. AR technology is also becoming increasingly available in the browser of mobile devices this technology is referred to as WebAR designated.
When to use VR and AR depends on the specific requirements and goals of the project. VR is useful for applications that require full immersion in another environment, such as simulations, games, or training. Application examples for VR. AR, on the other hand, is better suited for applications where digital information or objects are to be embedded in the real world, such as maintenance, repair, navigation, or marketing.
Modern VR glasses like the Meta Quest 3 are increasingly managing to combine AR features with virtual reality. This is possible thanks to Passthrough mode and advanced room recognition. This enables you to see the real environment through the closed VR glasses using outward-facing cameras.
Although VR and AR are often mentioned in the same context, they serve different purposes. VR offers an escape from the real world by transporting the user into a completely new environment. AR, on the other hand, enriches the real world by supplementing it with helpful, informative or entertaining digital elements.
Are you interested in developing a virtual reality or 360° application? You may still have questions about budget and implementation. Feel free to contact me.
I am looking forward to you
Clarence Dadson CEO Design4real