A virtual showroom is a digital space in which companies can present their products or services without the customer having to be physically present. The experience can be purely visual or interactive and offers the user a completely new way of perceiving the product. Virtual showrooms can be used via the web, on mobile devices or with VR headsets, depending on the technical implementation and target group.
Description: Users can navigate through real rooms and view products from different perspectives.
Technologies: Software like 3D Vista and 360-degree cameras such as Insta360 or Ricoh Theta.
Use cases: Real estate presentations, hotel tours, exhibition rooms.
Advantages: Cost-effective, quick to implement, realistic representation.
Disadvantages: Limited interactivity, static content.
Description: Use of 360° videos instead of static images to show dynamic movements and actions.
Technologies: 360° video cameras such as GoPro MAX or Insta360 Pro 2software such as 3D Vista or KRpano.
Use cases: Factory tours, live events, training courses.
Advantages: More vivid presentation, greater immersion.
Disadvantages: Larger data volumes, higher production costs.
Description: Fully digitally modeled environments with a high level of interactivity. Users can move around freely, view products in detail, configure them and even place orders.
Technologies: 3D modeling programs such as Blender or Autodesk Maya in combination with game engines such as Unity or Unreal Engine.
Use cases: Product demonstrations, virtual trade fairs.
Advantages: High interactivity, individual design.
Disadvantages: Higher development costs, longer project times.
Cost factors for interactive 3D showrooms: The costs are directly related to the number and level of detail of the exhibits on display. The more products are to be presented and the more detailed they are displayed, the greater the effort required to create the 3D models and program the interactions. If digital data such as CAD models are already available, this can significantly reduce production time and costs.
Description: VR showrooms offer the highest form of immersion, as the user wears a headset and is completely immersed in the virtual environment. Products can be presented in real size and the user has the feeling of really moving around the room.
Emotion and immersion: A virtual tour with VR glasses creates significantly more emotion and immersion than viewing on a flat screen. Users experience the feeling of actually being there, which can significantly strengthen the emotional connection to the product or brand.
Technologies: VR headsets like the Meta Quest, HTC Vive or PICO. Development often takes place with Unity or the Unreal Engine.
Use cases: More intensive product presentations, simulations, immersive training.
Advantages:
Disadvantages:
Cost factors for VR showrooms: The costs are similar to interactive 3D showrooms, but there are specific challenges. To ensure a smooth VR experience, a constant high frame rate must be achieved. This requires careful optimization of the 3D models and the entire scene. Complex models often need to be simplified without compromising the visual quality, which means additional effort.
Description: Extension of the user's real environment with digital information and objects displayed on smartphones or tablets.
Technologies: ARKit (Apple) and ARCore (Google).
Use cases: Virtual furniture placement, interactive catalogs.
Advantages: Connection of real and digital world, no additional hardware required.
Disadvantages: Limited display options, depending on device performance.
The costs for a virtual showroom can vary greatly and depend on several factors:
Type of showroom:
Other factors:
The cost of a virtual showroom depends on the specific requirements and the desired range of functions. For interactive 3D and especially VR showrooms, the number and level of detail of the exhibits as well as the necessary optimizations for a smooth display have a significant impact on the costs. The use of existing digital data such as CAD models can reduce costs.
While simple 360-degree tours can be realized with a small budget, complex VR experiences require a larger investment. It is important to clearly define the objective and keep an eye on the cost-benefit ratio.
Are you interested in developing a virtual showroom? You may still have questions about the budget and implementation. Please do not hesitate to contact me.
I am looking forward to you
Clarence Dadson CEO Design4real