Gaussian Splatting is a modern method for photorealistic 3D reconstruction. It reconstructs a real location from many images, videos, or scan data. The result is not a classic 3D scene with modeled polygons and textures, but rather a dense visual representation of millions of small pixels in space.
Especially in complex spaces, architecture, historical sites, or detailed environments, the result often appears more natural than classic 3D models. Lighting moods, surfaces, and spatial impressions are rendered very convincingly.
Technically, the workflow is based on Radiance Field Technologies like NeRFs and 3D Gaussian Splatting. Compared to older approaches, Gaussian Splatting has become widespread primarily because it can be processed significantly faster and can be rendered in real-time in many cases.
Design4real creates high-quality 3D scans for businesses, museums, architecture, Tourism, Industry and Brand Communication. Digital spaces arise from real places., in the browser, in virtual reality, at events or can be used in interactive applications.
✨ Gaussian Splatting
Photorealistic representation, free space navigation, real-time rendering. Optimal for visual presentations and immersive VR experiences.
📐 Photogrammetry
Classic 3D models with clean geometry. Useful when measurable, editable geometry is needed – e.g., for CAD or technical further processing.
360° Virtual Tour
Simple, fast, widely used. Suitable when fixed points are sufficient. Offers no real freedom of movement in space.
🔗 Combined Workflows
In many projects, we combine multiple methods – e.g., LiDAR data with Gaussian Splatting pipelines.