Design4real VR AR Agency

Gaussian Splatting & 3D-Scanning Workshop -
Review and outlook for the series

Gaussian Splatting Workshop

A blog post by Clarence Dadson, initiator and mentor of the workshop series

On June 6, 2025, the first workshop of our new six-part series on 3D scanning & 3D imaging took place at the XR HUB Munich at the Deutsches Museum. Gaussian splatting took place. As the initiator of this format, I am particularly pleased with the great response and the visible progress made by the participants in just one day. The workshop series is funded by StartIntoMedia with 10,000 euros and enables us to make the latest scanning technology available to the community free of charge.

 

 

 

What is the aim of the workshop series?

Our goal is to democratize 3D spatial capture for immersive media productions. Thanks to new technologies, it is now also possible for smaller studios and creative individuals to transform real locations into high-quality 3D models - with tools that are sometimes available free of charge and hardware that is no longer reserved exclusively for high-end budgets.
The workshops are aimed at 3D artists, game designers, VR/AR developers, filmmakers, architects, students and creatives with basic 3D knowledge. Together, we will explore how real locations can be efficiently transformed into visually impressive renderings - whether for real-time applications or pre-rendered films.

 

Workshop: Scanning around the Deutsches Museum

The introduction to the topic was practical: after a brief introduction to the basics of photogrammetry and the new Gaussian splatting-technology, the participants went straight outside.

Equipped with various tools - including iPhones with LiDAR, a Canon camera with GPS module and the professional Lixel KITY K1 3D scanner from XGRIDS - several objects around the Deutsches Museum were captured. Particularly popular: a historic rescue ship and a monumental ship's propeller, whose complex surface structure provided an ideal basis for modeling.
The recorded data was then transferred to RealityCapture and exported in COLMAP-compatible formats. At the same time, we used XGRIDS' in-house LCC software to convert the data into the standard PLY format.

While the data was being processed, there was specialist input from three sides:

  • Daniel Dinnes provided practical basics from 3D scanning practice,
  • Colt Chen from XGRIDS presented the company's own scanner and software technology,
  • and myself - Clarence Dadson - gave an introduction to the functioning of Gaussian splatting and the tools Supersplat and PostShot, which we used in further processing.

One highlight was the use of PostShot, with which realistic camera movements through the generated models were realized in a short time. Impressive short film scenes with real, historical motifs were created within a few hours - captured and visualized by the participants themselves.

 

What makes this workshop special?

There are hardly any open formats in Bavaria that enable 3D scanning with modern methods such as Gaussian splatting for creative people. Many other courses take place as part of fee-based study programs or require expensive hardware and software.
Our workshop is free of charge, practice-oriented and offers access to modern equipment as well as direct exchange with the developers of these technologies.
We are supported by partners such as the XR HUBs in Munich and Nuremberg - both with premises and community marketing.

 

What happens next?

The workshop in Munich was just the beginning. The series comprises a total of six workshops, all of which offer the same practical one-day program.

Five more dates are coming up: two more in Munich and three in Nuremberg. Once again, you can expect a whole day full of practice, technology, networking and inspiration around 3D scanning, real-time visualization and Gaussian splatting.

If you want to take part, you should have a basic knowledge of 3D software - we will learn the rest together on site.

I look forward to meeting the XR community in Nuremberg and at the other events in Munich and exploring the future of 3D scanning together.

clarence dadson

Let us advise you.

Are you interested in developing a virtual reality or 360° application? You may still have questions about budget and implementation. Feel free to contact me.

I am looking forward to you

Clarence Dadson CEO Design4real