
"How much does a VR application cost?" - this question is one of the most frequent inquiries from companies when first contacting our agency by phone or mail, who are interested in integrating Virtual Reality (VR) into their business model or projects. However, the answer to this is not simple, as the cost of a VR application depends on a variety of factors. Here are some considerations to help you better estimate the costs involved in your VR project.
Application complexity: A simple VR tour , also called a panoramic tour, of a property is usually less expensive than a complex VR experience with high interactivity, detailed realistic graphics, and advanced features.
Development platform: The choice of platform (e.g. Meta Quest, HTC Vive, Pico) can influence the development costs, as each platform has specific requirements and peculiarities.
Graphic quality- abstract vs photorealismHigh-resolution, realistic graphics require more work in production and therefore higher costs than simple, cartoon-like graphics. To stage an exciting experience in VR, photorealism is not always necessary.
Content creation: The creation of 3D models, animations, textures and sounds can be expensive depending on the requirements. Partly, small details in the background of the application can involve a lot of work.
InteractivityFeatures like hand tracking, voice control, and physical interaction with the environment can increase development costs. Also keep in mind that interactions with controllers such as grasping objects also need to be learned and understood by your audience. Sometimes simpler interaction methods are even better if your audience has little time to grasp the interaction mechanics of your VR application. E.g. at trade fairs or at a point of sale presentation.
Adjustments and changes: Changes made after the start of the project can lead to additional costs. Mostly VR apps are not web based WebXR applications are the exception. This leads to the need to recompile the application after each newly implemented change. Iterative work in VR projects can therefore eat up a lot of budget.
The purchase of VR hardware often represents an additional investment item:
let us advise you which VR headset is best suited for you, in terms of budget and the requirements of your application.
Entry-level headsets: Simple models like Pico G2 can cost between 150 and 300 euros.
The choice of hardware depends on individual requirements and budget, with quality and reliability being crucial, especially for events and trade fairs.
A simple VR project can be realized for as little as a few thousand euros, while a complex VR experience with gamification or an advanced training simulation can cost several hundred thousand euros. It is therefore advisable to prepare a detailed briefing and cost plan before starting the project to avoid surprises.
If you are seriously considering developing a VR application, you should contact a specialized VR development agency such as. Design4real to get an accurate quote. This will allow you to get a clear overview of the expected costs and the development period.