
Tracking is the process by which AR systems record the position and orientation of the user and their surroundings in real time. The aim of tracking is to anchor digital content stably and precisely in the physical world.
Important tracking functions:
Without reliable tracking, AR applications would be inaccurate, unstable or unusable.
SLAM (Simultaneous Localization and Mapping)
SLAM is one of the most advanced tracking technologies. It enables AR systems to create a map of the environment in real time and simultaneously determine their own position within it.
Marker-based tracking
This uses visual markers such as QR codes or special patterns that are recognized by the camera. The markers serve as an anchor point for digital content.
Markerless tracking
Markerless tracking uses algorithms to recognize natural features of the environment (e.g. edges, surfaces). This allows content to be placed without markers.
GPS tracking
GPS tracking is used for location-based AR experiences. The user's position is determined using satellite signals in order to base digital content on geographical data.
Camera-based technologies
Cameras serve as the main sensors for most AR applications. They capture visual data that is analyzed by AI and algorithms to understand the environment.
Tracking technologies are at the heart of every successful augmented reality application. They ensure that digital content is precisely anchored in the real world, regardless of whether it is GPS-based experiences outdoors or SLAM-based visualizations indoors. From playful applications such as Pokémon GO to practical solutions in industry, it shows how versatile tracking technologies can be. Here are some of the most exciting application examples that illustrate the potential of AR in various industries.
Games and entertainment
Retail and e-commerce
Industry and maintenance
An important limitation is the limitation of hardware power. Typically, AR tracking requires a lot of computing power to accurately determine the position of virtual objects in the real world. If the device's hardware is not powerful enough, this can lead to delayed or inaccurate tracking, which can negatively impact the AR experience. Especially on low performing mobile devices, it becomes difficult to drive AR applications. Depending on how many polygons the virtual objects shown bring, less or more performance is left for tracking. This means that the more polygonal the objects, the more difficult it is to track them cleanly in space.
Another problem can arise due to the limitations of the framework used. AR tracking technologies are usually implemented in AR frameworks such as ARKit from Apple or ARCore from Google. If the framework is not robust enough or does not provide sufficient features, this can limit tracking and negatively impact the user experience. Not all frameworks perform equally well.
Another challenge is that tracking in AR is a continuous experience that takes place in real time. It requires a high level of accuracy because the virtual objects must move in real time with the real world. A small error in tracking can result in the virtual object no longer appearing in the right place, which can significantly affect the user experience.
Technical challenges:
AI-supported further developments:
Future trends:
Tracking technologies are at the heart of every AR application. From SLAM and GPS to marker-based approaches, they enable digital content to be seamlessly integrated into the real world. These technologies are crucial to the success of AR in sectors such as gaming, e-commerce, education and industry.
With the further development of AI and hardware, tracking is becoming increasingly precise and accessible - a decisive step for the future of augmented reality.
Tracking refers to the process in which an AR system records the position and orientation of the user and their surroundings in real time. This allows digital content to be firmly anchored in the real world.
The most important tracking technologies include
SLAM is particularly precise and flexible as it works without markers and creates a map of the environment in real time. It is often used in AR glasses such as the Microsoft HoloLens.
GPS tracking is primarily used for location-based applications, e.g. in games such as Pokémon GO, where digital content is linked to geographical locations.
Tracking technologies are used in the following devices:
In industry, SLAM is used to recognize machines and display digital maintenance instructions in real time. This improves efficiency and reduces errors.
Future developments include:
Are you interested in developing a virtual reality or 360° application? You may still have questions about budget and implementation. Feel free to contact me.
I am looking forward to you
Clarence Dadson CEO Design4real