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Augmented reality & technology:
How does tracking work in AR?

AR Tracking
Augmented reality (AR) fascinates us by seamlessly integrating digital content into the real world. This enables games such as PokemonGO and apps that help us buy furniture, for example. Augmented reality has also played an increasingly important role in the world of technology and marketing in recent years.
 
With AR users can view their surroundings through a mobile device such as a smartphone and add virtual objects or information. An important component of AR is tracking, which enables the precise positioning of virtual objects in the real world. 
 
Whether for gaming, shopping or learning - AR experiences would be unthinkable without precise tracking technologies. These technologies ensure that digital objects are positioned precisely and can interact with the user's environment. In this article, we explain what tracking in AR means, which technologies are used for this and show practical examples.
 

What does tracking in AR mean?

Tracking is the process by which AR systems record the position and orientation of the user and their surroundings in real time. The aim of tracking is to anchor digital content stably and precisely in the physical world.

Important tracking functions:

  • Determination of the Position of devices (e.g. smartphones, AR glasses) in the room.
  • Identification and analysis of Environmental features such as walls, floors or furniture.
  • Pursuit of the Movement of the user to dynamically adapt digital content.

Without reliable tracking, AR applications would be inaccurate, unstable or unusable.

Important tracking technologies in AR

  1. SLAM (Simultaneous Localization and Mapping)
    SLAM is one of the most advanced tracking technologies. It enables AR systems to create a map of the environment in real time and simultaneously determine their own position within it.

    • Advantages: Ideal for complex environments and markerless applications.
    • Example: AR glasses such as Microsoft HoloLens use SLAM to precisely place virtual objects.
  2. Marker-based tracking
    This uses visual markers such as QR codes or special patterns that are recognized by the camera. The markers serve as an anchor point for digital content.

    • Advantages: Simple and reliable, especially for indoor applications.
    • Example: AR advertising on posters or in magazines that is activated via QR codes.
  3. Markerless tracking
    Markerless tracking uses algorithms to recognize natural features of the environment (e.g. edges, surfaces). This allows content to be placed without markers.

    • Advantages: Flexibility and application in any environment.
    • Example: IKEA Place app that projects furniture into the room in real time.
  4. GPS tracking
    GPS tracking is used for location-based AR experiences. The user's position is determined using satellite signals in order to base digital content on geographical data.

    • Advantages: Ideal for outdoor applications and large areas.
    • Example: Pokémon GO, which uses GPS for the placement of PokéStops and arenas.
  5. Camera-based technologies
    Cameras serve as the main sensors for most AR applications. They capture visual data that is analyzed by AI and algorithms to understand the environment.

    • Advantages: Combination with other technologies such as SLAM or marker tracking possible.
    • Example: Snapchat filters that use facial recognition with camera data.
 

Application examples for AR tracking technologies

Tracking technologies are at the heart of every successful augmented reality application. They ensure that digital content is precisely anchored in the real world, regardless of whether it is GPS-based experiences outdoors or SLAM-based visualizations indoors. From playful applications such as Pokémon GO to practical solutions in industry, it shows how versatile tracking technologies can be. Here are some of the most exciting application examples that illustrate the potential of AR in various industries.

  1. Games and entertainment

    • Pokémon GO: Uses GPS and camera data to make Pokémon appear in the real world.
    • Snapchat filter: Camera-based algorithms to anchor AR elements to faces.
  2. Retail and e-commerce

    • IKEA Place App: Enables you to visualize furniture with markerless tracking in your own rooms.
    • Virtual try-ons: Markerless technologies are used to customize clothing or make-up in real time.
  3. Industry and maintenance

    • AR in the industry: SLAM is used to recognize machines in an environment and display maintenance instructions in real time.
  4. Education and training

 

Challenges and future of AR tracking

An important limitation is the limitation of hardware power. Typically, AR tracking requires a lot of computing power to accurately determine the position of virtual objects in the real world. If the device's hardware is not powerful enough, this can lead to delayed or inaccurate tracking, which can negatively impact the AR experience. Especially on low performing mobile devices, it becomes difficult to drive AR applications. Depending on how many polygons the virtual objects shown bring, less or more performance is left for tracking. This means that the more polygonal the objects, the more difficult it is to track them cleanly in space.

Another problem can arise due to the limitations of the framework used. AR tracking technologies are usually implemented in AR frameworks such as ARKit from Apple or ARCore from Google. If the framework is not robust enough or does not provide sufficient features, this can limit tracking and negatively impact the user experience. Not all frameworks perform equally well.

Another challenge is that tracking in AR is a continuous experience that takes place in real time. It requires a high level of accuracy because the virtual objects must move in real time with the real world. A small error in tracking can result in the virtual object no longer appearing in the right place, which can significantly affect the user experience.

  1. Technical challenges:

    • Limited camera quality and sensor technology can influence the precision of tracking systems.
    • GPS tracking is often unreliable indoors.
  2. AI-supported further developments:

    • Advances in artificial intelligence enable even more precise object recognition and adaptation.
    • Combinations of SLAM and AI make AR applications smarter and more flexible.
  3. Future trends:

    • Integration of AR tracking in new devices such as smartwatches or AR contact lenses.
    • Improved sensor technology in AR glasses for even more stable anchoring of content.
 

Conclusion

Tracking technologies are at the heart of every AR application. From SLAM and GPS to marker-based approaches, they enable digital content to be seamlessly integrated into the real world. These technologies are crucial to the success of AR in sectors such as gaming, e-commerce, education and industry.

With the further development of AI and hardware, tracking is becoming increasingly precise and accessible - a decisive step for the future of augmented reality.

FAQ: Tracking technologies for augmented reality

Tracking refers to the process in which an AR system records the position and orientation of the user and their surroundings in real time. This allows digital content to be firmly anchored in the real world.

The most important tracking technologies include

  1. SLAM (Simultaneous Localization and Mapping): Detects surroundings and position in real time.
  2. Marker-based tracking: Use QR codes or visual markers as anchor points.
  3. Markerless tracking: Recognition of natural environmental features without markers.
  4. GPS tracking: Location data for location-based AR experiences.
  5. Camera-based technologies: Analysis of images and videos for object recognition.

SLAM is particularly precise and flexible as it works without markers and creates a map of the environment in real time. It is often used in AR glasses such as the Microsoft HoloLens.

GPS tracking is primarily used for location-based applications, e.g. in games such as Pokémon GO, where digital content is linked to geographical locations.

Tracking technologies are used in the following devices:

  • Smartphones and tablets: The most frequently used devices for AR.
  • AR glasses: Like Microsoft HoloLens or Magic Leap, which use advanced technologies such as SLAM.
  • Wearables: Future devices such as AR contact lenses or smartwatches.
  • Limited camera quality can impair precision.
  • GPS tracking is often inaccurate indoors.
  • High computing power required to track complex environments.

In industry, SLAM is used to recognize machines and display digital maintenance instructions in real time. This improves efficiency and reduces errors.

Future developments include:

  • Integration of AI for even more precise object recognition.
  • Improved hardware, e.g. in AR glasses, for more stable and immersive content.
  • Use in new devices such as AR contact lenses and smartwatches.
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Clarence Dadson CEO Design4real